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| Selected Product: | Guild Wars: Ghosts of Ascalon Mass Market Paperback Edition: Reprint Author: Matt Forbeck, Jeff Grubb Publisher: Simon Spotlight Entertainment Release Date: July 2010 ISBN-10: 1416589473 ISBN-13: 9781416589471 List Price: £5.16 Average Customer Rating: | | | To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for Guild Wars: Ghosts of Ascalon by Matt Forbeck, Jeff Grubb (ISBN-10: 1416589473, ISBN-13: 9781416589471). At this time we have not yet written a review for Guild Wars: Ghosts of Ascalon by Matt Forbeck, Jeff Grubb (ISBN-10: 1416589473, ISBN-13: 9781416589471). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com Guild Wars: Ghosts Of Ascalon I loved this book, I have enjoyed guild wars for just over one year but i love the storyline the graphics(they aren't the best but I don't care) I love how the game is run and i really enjoyed how this book carried on the story for me and let me have a sneak peak at what might be to come.***** Very good just not long enough This was a very good book better than expected, good for all ages and not just for players of the game.
Looking forward for the next guildwars books... and hopfully it will be a bit longer! Ghosts of Ascalon Excellent delivery.
Brilliant read, a definate for any Guild Wars fan, especailly any waiting for the GW2 release date.
A good Fiction book allround really. A good read! I quite enjoyed this book, it featured characters, lore and rpg-goodness for all those interested in the Guild Wars world. My only issue is that it ended somewhat abruptly. A lot better than I expected! I bought this book as I am a huge fan of Guild Wars.
To be honest I was not expecting it to be particularly good but I still had to have it. As it turned out, this was a surprisingly good read.
The story is a simple linear action driven plot that can be safely and easily read by the 12+ target age group of the Guild Wars games. In fact the authors have done a very nice job of making the book both accessible to the younger reader and still exciting enough for an adult.
Fans of the games will know that there is a gap of 250 years between the settings for the original Guild Wars game and Guild Wars 2.
This story is set in that inbetween period and does a very good job of filling in the lore that happens in this time. The original Guild Wars races are all featured, along with the new and enigmatic plant-like race known as the Sylvari. There are also plently of teasers about what we might see in Guild Wars 2.
Game lore is not important to everyone who plays the game, but for me the lore of Guild Wars is what makes the game special and this book adds to that lore very nicely.
I am very much looking forward to the next book in the series.
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